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B/W Control



 
Reply to topic    Magic-League.com Forum Index -> Lorwyn Block Constructed (LBC)
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botu17643



Joined: 24 Nov 2006
Posts: 3

PostPosted: Sat Aug 16, 2008 11:37 am    Post subject: B/W Control Reply with quote

I've got a PTQ coming up on the 30th of this month, and I've been thinking about various decks that I could use for the Block event. I personally don't really like netdecking, even though it would probably be far easier on myself. So, I came up with this deck, and was wondering if you fine folks could potentially give me some feedback on potential bad match-ups the deck may have. Constructive or destructive criticism, whichever.

[Lands: 30]
4x Fetid Heath
4x Reflecting Pool
4x Vivid Marsh
4x Vivid Meadow
5x Plains
5x Swamp

[Creatures: 22]
3x Soul Snuffers
2x Grim Poppet
2x Scarecrone
3x Shriekmaw
4x Canker Abomination
2x Demigod of Revenge

[Spells: 10]
3x Unmake
3x Makeshift Mannequin
2x Oblivion Ring
2x Turn to Mist

[Sideboard: 15]
3x Runed Halo
4x Beckon Apparition
4x Crib Swap
2x Demigod of Revenge
2x Oblivion Ring

Obviously, the Scarecrone and Grim Poppet interaction is really nice for removal and the card draw that the deck otherwise lacks. Soul Snuffers obviously helps against Bitterblossom. Canker Abomination I feel is an underrated card myself, especially with Mannequin and Turn to Mist. The Demigods are obviously there for the late game finish.

Runed Halo is in SB for Oona, and potentially Chameleon Colossus, should I be unable to remove it. Crib Swaps for more spot removal, should I need it. The Apparitions are for any Lark decks that I may see...and yeah, that's about it. Fire away.
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Circa



Joined: 26 Dec 2005
Posts: 217

PostPosted: Sat Aug 16, 2008 12:02 pm    Post subject: Reply with quote

I don't think you need vivid lands/Reflecting Pool in a 2 colored deck. It can't do anything but hinder it.

I also think Crib Swap main is necessary. Colossus rolls over you.

Bitterblossom is really good in control, by the way. If I were to run Demigod, I would NEVER run 2. I would run 4.

Canker Abomination is horrible. There are much better choices. Not too much use for Mannequin.
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shadow483



Joined: 21 Jun 2007
Posts: 55

PostPosted: Sat Aug 16, 2008 12:09 pm    Post subject: Reply with quote

30 land is a bit much. cut the vivids and you should be fine. Halo's should be main they're too good to ignore for this deck. Crib swap is a good suggestion as colossus is widly played. demigod should be 4 or none and maybe profane command should be considered.
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botu17643



Joined: 24 Nov 2006
Posts: 3

PostPosted: Sat Aug 16, 2008 12:22 pm    Post subject: Reply with quote

So, perhaps then, something more like this:

[Lands: 24]
4x Fetid Heath
4x Reflecting Pool
8x Plains
8x Swamp

[Creatures: 14]
3x Soul Snuffers
2x Grim Poppet
2x Scarecrone
3x Shriekmaw
4x Demigod of Revenge

[Spells: 22]
3x Unmake
3x Makeshift Mannequin
2x Oblivion Ring
2x Turn to Mist
4x Crib Swap
3x Runed Halo
2x Profane Command
3x Beseech the Queen

[Sideboard: 15]
4x Beckon Apparition
2x Divinity of Pride
2x Oblivion Ring
4x Bitterblossom
3x Austere Command
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Circa



Joined: 26 Dec 2005
Posts: 217

PostPosted: Sat Aug 16, 2008 12:53 pm    Post subject: Reply with quote

I would lose the Mannequin, or at least cut it to 2.

4 Crib Swap, 3 Unmake, and 2 Oblivion Ring is a little excessive, Turn to Mist and Profane Commant Seem bad...

Hmm...

-2 Oblivion Ring
-2 Crib Swap
+3 Austere Command
-2 Turn to Mist
-2 Profane Commant
+3 Nameless Inversion
+2 Archon of Justice

-4 Reflecting Pool
+2 Plains
+2 Swamp

I'm also not sure how effective Bessech would be with such a heavy white manabase...
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f3bras



Joined: 20 Jul 2008
Posts: 18

PostPosted: Sat Aug 16, 2008 1:16 pm    Post subject: Reply with quote

-3 Beseech
+3 Dusk Urchins(?)
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gypsy



Joined: 15 Jun 2007
Posts: 904

PostPosted: Sat Aug 16, 2008 2:30 pm    Post subject: Reply with quote

control isnt good without some sort of card draw engine.
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Jacois



Joined: 05 Sep 2004
Posts: 477

PostPosted: Sat Aug 16, 2008 3:46 pm    Post subject: Reply with quote

Use 4 Demigods, cut the vivids to 2 or 3 apiece, keep the reflecting pools and for gods sake cut a lot of plains for Swamps. You don't need WWW, but you sure as fuck need BBBBB if you want to cast those demi's.
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Mke410



Joined: 22 Sep 2004
Posts: 43

PostPosted: Sat Aug 16, 2008 6:03 pm    Post subject: Reply with quote

I'm not going to repeat what everyone else has already said, but I do have one thing to add. Why aren't you running Stillmoon Cavalier? Hes pretty solid. Hes good against Faeries and Kithkin in block. And word has it those deck are pretty popular. Red is the only thing with removal to hit him. Hes at least a 2 of in the SB, if not MD.
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Eldar



Joined: 27 Nov 2006
Posts: 356
Location: Rochester

PostPosted: Sun Aug 17, 2008 12:38 am    Post subject: Reply with quote

Needs mutavault x4, inversion x4, dusk urchins x4, oona x1-2, archon x2-3

It pains me to say it but mono black really has almost no game against faeries. A combination of thoughtseize/raven's crime might help you out there as well.

Doesn't need scarecrone, poppet, turn to mist, beseech.
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thedarkness



Joined: 13 Jul 2006
Posts: 488

PostPosted: Sun Aug 17, 2008 2:42 am    Post subject: Reply with quote

Did no one else notice that there were actually 26 lands and 16 creatures, making the deck only 52 cards...?
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ZW



Joined: 25 Apr 2008
Posts: 174

PostPosted: Sun Aug 17, 2008 6:59 am    Post subject: Reply with quote

25 Lands
4 Fetid Heath
3 Reflecting Pool
2 Vivid Meadow
10 Swamp
6 Plains

18 Creatues
4 Kitchen Finks
3 Shriekmaw
4 Soul Snuffers
3 Archon of Justice
4 Fulminator Mage

17 Spells
2 Crib Swap
4 Nameless Inversion
4 Thoughtseize
3 Hallowed Burial
2 Runed Halo
2 Oblivion Ring

15 Sideboard
3 Moonglove Extract (ZOMG WHAT A BAD CARD OMG NOOB, it kills stillmoons and sower. And you cannot deal with stillmoon besides Burial)
3 Wispmare
4 Stillmoon Cavaliers
3 Puppeteer Clique
2 Crib Swap
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