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R_Bastardsen
Joined: 16 Aug 2008 Posts: 9
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Posted: Sun Aug 24, 2008 8:25 pm Post subject: At least one bad habit you may have picked up from MWS |
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MWS has a button "EOT". many people use that to say "end of Turn", indicating that they wish to play a spell or ability at the end of their opponent's turn. Often though "end of turn" is NOT when you want to play that spell or ability.
For example, say you have a creature in play with a -1/-1 counter, and your opponent has a Kulrath Knight in play. If you play a Turn to Mist on your creature (to remove the counter, so that it can swing next turn), and you say that you are playing it at the end of your opponent's turn - your creature will not return to play until the end of your turn.
If you don't know why, this link on turn structure explains it:
http://forums.gleemax.com/showpost.php?p=15182032#post15182032
What you actually want to do, I am told, is to say that you want to play that spell or ability at the end of your opponent's last main phase.
I actually think a lot of people misunderstand this without any influence from MWS. I learned the hard way - in a tournament.
Are there any other common misunderstandings you can think of, whether having to do with MWS or not, that result in people making mistakes on a regular basis, but not to be corrected by many players? If so, it would be useful to know what they are. |
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gypsy
Joined: 15 Jun 2007 Posts: 921
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Posted: Sun Aug 24, 2008 9:17 pm Post subject: |
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| there is no end of mainphase. you receive priority when your opponent passes it to you. if you play turn to mist they can still cast stuff on their mainphase because they get priority back from you. you can cast turn to mist eot, but before end of turn effects trigger. |
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R_Bastardsen
Joined: 16 Aug 2008 Posts: 9
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Posted: Sun Aug 24, 2008 9:45 pm Post subject: |
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Its possible that I misunderstood, but I did have an involved conversation with judges about this today. I'll quote from the link in the OP:
#(Second / Postcombat) Main phase
* Triggered abilities that triggered at the beginning of this phase are put on the stack.
* Players receive priority (starting with the active player).
note - I believe this is the last chance for either player to play spells or abilities that end at end of turn, if they want that effect to end at the end of this turn - RB
* Note: The active player can play non-instant cards and activated abilities of planeswalkers only during a main phase when the stack is empty.
#End phase
* End of turn step
o Triggered abilities that trigger "at end of turn" are put on the stack.
o Players receive priority (starting with the active player).
o Note: "At end of turn" triggers created after the end of turn step begins wait until the next end of turn step to go on the stack.
emphasis added - RB
Actually, that seems to make it pretty clear. All except the "ok so when the heck do I play it" part, which I tried to answer above. |
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R_Bastardsen
Joined: 16 Aug 2008 Posts: 9
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Posted: Sun Aug 24, 2008 9:46 pm Post subject: |
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| gypsy wrote: | | there is no end of mainphase. you receive priority when your opponent passes it to you. if you play turn to mist they can still cast stuff on their mainphase because they get priority back from you. you can cast turn to mist eot, but before end of turn effects trigger. |
Isn't priority passed back to your opponent after any time you play a spell or ability? |
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ACM
Joined: 03 Jan 2008 Posts: 122
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Posted: Sun Aug 24, 2008 9:48 pm Post subject: |
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But this applies -only- to spells and effects reading "At end of turn", normally, you want to be playing your spells and abilities at the end of your opponents turn, so I think you have misunderstood a little there.
And to answer that, whenever a spell or ability has resolved, the active player receives piority (the one whose turn it is) |
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R_Bastardsen
Joined: 16 Aug 2008 Posts: 9
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Posted: Sun Aug 24, 2008 11:25 pm Post subject: |
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| ACM wrote: | | But this applies -only- to spells and effects reading "At end of turn", normally, you want to be playing your spells and abilities at the end of your opponents turn, so I think you have misunderstood a little there. |
I think you may be right, but I'm still not clear on something.
First, the "Turn to Mist" example I gave is correct, right?
Second, what would be the advantage of playing a spell or ability at the end of my opponent's turn as opposed to when I receive priority during the (Second / Postcombat) Main phase? That he could play a sorcery (or planeswalker ability) after my play resolves? |
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gypsy
Joined: 15 Jun 2007 Posts: 921
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Posted: Sun Aug 24, 2008 11:52 pm Post subject: |
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| maybe he can play something with an ability that can trigger when your creature comes back |
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R_Bastardsen
Joined: 16 Aug 2008 Posts: 9
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Posted: Mon Aug 25, 2008 12:03 am Post subject: |
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| gypsy wrote: | | maybe he can play something with an ability that can trigger when your creature comes back |
Not sure I understand.
Are these true:
If I play, say, Unmake, rfging his best creature at the end of his turn, he will receive priority again, and can play an instant or ability (not necessarily in response).
If I play Unmake during his (Second / Postcombat) Main phase he will receive priority again, and can play an instant, ability, sorcery, artifact, enchantment, planeswalker... pretty much anything.
And that's why you generally want to play spells and abilities at the end of his turn - unless you want the effect to end at the end of his turn (assuming it is an "until end of turn" effect). |
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Daffie999
Joined: 08 Jun 2008 Posts: 13
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Posted: Mon Aug 25, 2008 12:49 am Post subject: |
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The OP is correct. The link explains it very clearly as well. While I don't have any bad habits from the End Phase, I have noticed that waaaaay too many people have no clue how each phase works... especially the End Phase.
To restate it: If a spell/ability says "At End of Turn" than it triggers at the START of the End Phase. Priority is then passed back and forth so people can cast anything that is instant speed. Anything that says "Until End of Turn" or "This Turn" triggers at the END of the End Phase. |
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jakeywakey
Joined: 17 May 2007 Posts: 25
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Posted: Mon Aug 25, 2008 12:50 am Post subject: |
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| lawls... i got a warning once for playing a secluded glen tapped, showing a card then untapping it... it def makes you play irl a little different. |
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Vedrfolner
Joined: 04 Apr 2006 Posts: 1443
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Posted: Mon Aug 25, 2008 1:40 am Post subject: |
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| When the opponent has announced that he wants to go to his End of Turn step, you can play Turn to Mist and the creature will come back that turn. The opponent cannot "go back" to his main phase playing sorceries any more than he can attack again after announcing attack phase and you tap him out in response with Cryptic Command. Once he announces the End Step, he can only play instants. |
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Jorbes
Joined: 14 Feb 2006 Posts: 296 Location: Netherland
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Posted: Mon Aug 25, 2008 1:53 am Post subject: |
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| Vedrfolner wrote: | | When the opponent has announced that he wants to go to his End of Turn step, you can play Turn to Mist and the creature will come back that turn. The opponent cannot "go back" to his main phase playing sorceries any more than he can attack again after announcing attack phase and you tap him out in response with Cryptic Command. Once he announces the End Step, he can only play instants. |
Uhm.. if the active player announces the End Step and you want to play something in the 2nd main phase (or even any other phase that hasn't been agreed on to have ended), wouldn't the active player also remain in the 2nd main phase?
Or would the 'turn to mist' player be in the 2nd main phase with the active player being in the end of turn step? Is that even possible? |
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Yahveh
Joined: 27 Jan 2007 Posts: 5
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Posted: Mon Aug 25, 2008 5:13 am Post subject: |
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| Jorbes wrote: | | Vedrfolner wrote: | | When the opponent has announced that he wants to go to his End of Turn step, you can play Turn to Mist and the creature will come back that turn. The opponent cannot "go back" to his main phase playing sorceries any more than he can attack again after announcing attack phase and you tap him out in response with Cryptic Command. Once he announces the End Step, he can only play instants. |
Uhm.. if the active player announces the End Step and you want to play something in the 2nd main phase (or even any other phase that hasn't been agreed on to have ended), wouldn't the active player also remain in the 2nd main phase?
Or would the 'turn to mist' player be in the 2nd main phase with the active player being in the end of turn step? Is that even possible? |
The bolded part is correct.
A phase ends when the stack is empty and all players pass priority consecutively. If player A is the active player and wishes to go from his 2nd main to the end step he passes priority to player B. If player B plays a spell or ability player A can respond. Once the spell has resolved then player A is still in his 2nd main and has priority after the spell has resolved as both players have not passed priority yet. Player A is able to play any spell or land he normally would in his second main phase or can pass priority again in an attempt to end it.
As for the OP, "At eot" effects are put on the stack at the beginning of the EOT step whereas "until eot" effects last until the cleanup step which is why "At eot" effects played in the eot step don't occur until the end of the next turn while "until eot" effects only last until the end of the turn they were cast, even if cast in the eot step.
Hopefully that can be comprehended. |
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ransom3
Joined: 01 Oct 2007 Posts: 174
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Posted: Mon Aug 25, 2008 5:25 am Post subject: |
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| I sit there and say "Thinking....Thinking" in RL |
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Azania
Joined: 13 Aug 2008 Posts: 52
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Posted: Mon Aug 25, 2008 5:48 am Post subject: |
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to summarize:
'At (the) end of the turn' is a triggered ability that triggers when the game moves into the End-of-Turn phase.
'Until the end of turn' is a static based effect that goes away when then active players changes. to put it simple, as soon as you go to the next turn that effect is gone.
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to go back to the first example given with turn to mist. If it is casted in the end-of-turn phase the effect will last till the start of the next end-of-turn phase.
Trigger Ability = any sentence starting with 'when', 'whenever' or 'at'.
Activat Ability = any sentence which states a casting cost and then followed by a ':' and then the effect. |
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