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Puca's Mischief



 
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Delicious



Joined: 08 Jun 2007
Posts: 547

PostPosted: Mon Jun 30, 2008 10:06 am    Post subject: Puca's Mischief Reply with quote

If you put the exchange on the stack, could you then sacrifice your creature in response to any sac outlet and still gain control your opp. creature?
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rdeg87



Joined: 29 Apr 2007
Posts: 181

PostPosted: Mon Jun 30, 2008 10:22 am    Post subject: Reply with quote

If one half of an exchange disapears then there is no exchange. This holds true for both Magic and life
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twodioz



Joined: 27 Sep 2005
Posts: 101

PostPosted: Mon Jun 30, 2008 10:36 am    Post subject: Reply with quote

taken back.

Last edited by twodioz on Mon Jun 30, 2008 7:55 pm; edited 1 time in total
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Doobie_Man



Joined: 16 Jun 2006
Posts: 40

PostPosted: Mon Jun 30, 2008 10:41 am    Post subject: Reply with quote

No, rdeg is right.
If either one of the targets becomes illegal (because it leaves play or for any other reason) by the time the ability resolves, the exchange won't happen. If both targets become illegal, the ability is countered.
That is coming straight from the wizards site.
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trueeevil



Joined: 08 Dec 2007
Posts: 242

PostPosted: Mon Jun 30, 2008 11:14 am    Post subject: Reply with quote

This is like porphry nodes. You can't sac a creature to nullify the effect. You have to choose a different one. Puca's mischief doesn't target, so you would still have to exchange one.
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Doobie_Man



Joined: 16 Jun 2006
Posts: 40

PostPosted: Mon Jun 30, 2008 11:33 am    Post subject: Reply with quote

Puca's mischief actually does target
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.
So if one of those targets becomes invalid the ability is countered, and if targets are already chosen and one of then becomes illegal, you cant choose another.
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Hardtrack



Joined: 10 Aug 2005
Posts: 327

PostPosted: Mon Jun 30, 2008 2:58 pm    Post subject: Reply with quote

Ok, several things:

1) When one half of an exchange is gone, it won't do anything.

Exchange
A spell or ability may instruct two players to exchange something (for example, life totals or control of two permanents) as part of its resolution. When such a spell or ability resolves, if it can’t exchange the chosen things, it has no effect on them.
Example: If a spell attempts to exchange control of two target creatures but one of those creatures is destroyed before the spell resolves, the spell does nothing to the other creature. Or if a spell attempts to exchange control of two target creatures but both of those creatures are controlled by the same player, the spell does nothing to the two creatures.

2) @Doobie_Man: An ability is only countered if all the targets are illegal. If at least one target is still legal the spell or ability resolves and tries to do as much as possible to the legal targets.
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