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Magic-League.com Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
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rhaze
Joined: 02 Nov 2005 Posts: 62
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Posted: Mon Mar 10, 2008 8:13 pm Post subject: Yet another sealed pool |
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Hey guys. so ive come up with yet another sealed pool this time for a different grand prix trial. neways here it is. have a crack at it ; tell me what u think and howd u would build it (possibly even coming up with a decklist).
as usual after getting enough feedbacks (hopefully) i will post up the decklist i played with.
one interesting point to note is that theres (possibly) three different builds one could come up with in the sealed pool. if ur one of the guys who actually spotted the builds, can you please discuss the merits of each build and why they should (or should not) be played as my main 40 cards. am looking for good constructive opinion here. even if u cant produce any, a simple suggestion on what build u would probably go with is just fine i guess.
thanks again guys!
White
Ajani Goldmane
Crib Swap
Goldmeadow Harrier
Harpoon Sniper
Hillcomber Giant
Kithkin Greatheart
Militia's Pride
Shields of Velis Vel
Springjack Knight
Triclopean Sight
Burrenton Shield-Bearers
2 Changeling Sentinel
Forfend
Swell of Courage
Blue
Amoeboid Changeling
Benthicore
Broken Ambitions
Deeptread Merrow
Merrow Harbinger
Scattering Stroke
Sentinels of Glen Elendra
Shapesharer
Tideshaper Mystic
Dewdrop Spy
Fencer Clique
Ink Dissolver
Latchkey Faerie
Mind Spring
Thieves' Fortune
Black
Boggart Harbinger
Boggart Loggers
Dreamspoiler Witches
Exiled Boggart
Eyeblight's Ending
Ghostly Changeling
Hornet Harasser
Mournwhelk
Nath's Buffon
Festercreep
Maralen Mornsong
Noggin Whack
Pack's Disdain
Prickly Boggart
Squeaking Pie Grubfellows
Red
Adder-Staff Boggart
Boggart Shenanigans
Caterwauling Bogart
Lash Out
Needle Drop
Stinkdrinker Daredevil
Tar Pitcher
Boldwyr Intimidator
Fire Juggler
Mudbutton Clanger
Seething Pathblazer
Stingmoggie
Green
Battlewand Oak
Elvish Handservant
Fertile Ground
Hunt Down
Imperious Perfect
Kithkin Mourncaller
Oakgnarl Warrior
Spring Cleaning
Ambassador Oak
Bosk Banneret
Bramblewood Paragon
2 Deglamer
Elvish Warrior
Orchard Warden
Winnower Patrol
Artifact
Moonglove Extract
Herbal Poultice |
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Rink
Joined: 16 Jan 2007 Posts: 18
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Posted: Mon Mar 10, 2008 8:53 pm Post subject: |
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I'm terrible at anything that requires manipulating quantities of magic cards on a screen, but if I were you I would not be able to avoid playing white.
Ajani is a huge creature pumper, when you have creatures. A great staller if you can hide behind something and gain life. Possibly a finisher, and in the worst case he's a terrible holy day.
Crib Swap and Harrier are great cards for controlling the game a bit.
Changeling Sentinels are good too, having tons of synergy with tons of things.
And of course, Swell of Courage is a fantastic finisher or turns one creature into a beast.
As for the other color, I would probably pick the green. The black has some good removal, but the green has a solid warrior theme. Paragon is a great 'lord' and with Imperious Perfect they are great. Not to mention Winnower Patrol, Ambassador Oak and Elvish Warrior which are all good cards in their own right.
It would be annoying to go three colours without fixing, but maybe off the Fertile Ground you could splash some black? Hard to say. Maybe if you were feeling lucky.
That's my two cents. |
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rhaze
Joined: 02 Nov 2005 Posts: 62
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Posted: Mon Mar 10, 2008 9:03 pm Post subject: |
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actually, me too Rink. i cant friggin understand how ppl can just like scan thru the list and come up with builds? i mean... what the heck?? i gotta actually hold the cards and feel them and arrange them in such a way that i would actually see the connection and interactions.
but yeah that aside, i agree with u on the fact that white has the most bombs. what do you think about the blue in the pool? is it worth it pairing up blue and white together? |
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Avata
Joined: 03 Dec 2006 Posts: 372
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Posted: Mon Mar 10, 2008 9:26 pm Post subject: |
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Looking over the list, there are definitely options out there, but in the end I'd go with white/blue.
Starting off, I simply can't avoid white. The color itself is pretty shallow, but the few cards that you do have are simply amazing, in that Ajani, Swell of Courage, Goldmeadow Harrier and Crib Swap are all cards you should be excited to have in your pool.
From there, I'm thinking about colors to pair with white. The cards you have are clearly based more on a mid/late game, measured kind of pace, rather than an aggro approach, which leads me to look at blue with great hope, and the blue pool doesn't disappoint. There's solid men all the way up the curve, and that fits well with the stall + evasion theory white/blue is so good at.
From there, keeping in mind the games will probably stretch out, I'm looking to black for a splash, since it has Dreamspoiler Witches, Eyeblight's Ending, and Packs Disdain, all fine maindeckable cards, and Mournwhelk, Boggart Loggers, and Festercreep as viable sideboard picks.
(Aside on splashing: If you're planning/capable of going to the long game with your sealed pool, it is correct to find a splash, in my estimation, at least 90% of the time. Trimming the 2-3 worst cards in one color for the 2-3 best in another often improves overall card quality a significant amount. Obviously though if you're planning on going aggro (most commonly red/green or white/red in Lorwyn) a splash is much less valuable.)
Other options are available, sure, but I think UWb is the way to go with this pool. You won't win games quickly that often (although many a sealed game has been won by flyer + reinforced swell of courage, I"m sure) but your card quality is very high and can allow you to control the pacing of the game, and I think will have the most success. |
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ant900
Joined: 11 Oct 2004 Posts: 2484 Location: somewhere
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Posted: Tue Mar 11, 2008 2:32 am Post subject: |
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to me this pool looks very aggro (W/G) Ajani, Greatheart, militia's pride, swell of courage, battlewand oak, imperious perfect, ambassadar oak, paragon, elvish warrior, and winnower patrol
with a quick black splash the deck isn't that hard to make
Ajani Goldmane
Crib Swap
Goldmeadow Harrier
Militia's Pride
Burrenton Shield-Bearers
2 Changeling Sentinel
Swell of Courage
Hillcomber Giant
Shields of Velis Vel
Kithkin Greatheart
Battlewand Oak
Fertile Ground
Imperious Perfect
Kithkin Mourncaller
Bramblewood Paragon
Elvish Warrior
Winnower Patrol
Ambassador Oak
Elvish Handservant
packs disdain
eyeblights ending
Moonglove Extract
i dont know exactly where Avata got u/w from. While the creatures in blue are good, the synergy of all of greens cards, and a few of whites just works out |
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Vesuvian
Joined: 18 Dec 2005 Posts: 54
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Posted: Tue Mar 11, 2008 2:37 am Post subject: |
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The build for this pool is no question agro WGb. If you didn't build WGb you built wrong. The only real thing in question is the manabase, i.e. to play 16 or 17 lands.
Here's the decklist:
Creatures
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Elvish Handservant
Goldmeadow Harrier
Bramblewood Paragon
Elvish Warrior
Kithkin Greatheart
Harpoon Sniper
Springjack Knight
Battlewand Oak
Imperious Perfect
Winnower Patrol
Kithkin Mourncaller
Ambassador Oak
Changeling Sentinel
Changeling Sentinel
Hillcomber Giant
Spells
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Fertile Ground
Ajani Goldmane
Crib Swap
Swell of Courage
Moonglove Extract
Militia's Pride
Eyeblight's Ending
Pack's Disdain
Lands
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8 Forest
7 Plains
2 Swamp |
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ant900
Joined: 11 Oct 2004 Posts: 2484 Location: somewhere
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Posted: Tue Mar 11, 2008 2:52 am Post subject: |
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| i didn't run the sniper because of the lack of support, i have yet to try it in a non dedicated merfolk deck, is it good still? |
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Avata
Joined: 03 Dec 2006 Posts: 372
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Posted: Tue Mar 11, 2008 4:22 am Post subject: |
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| ant900 wrote: |
i dont know exactly where Avata got u/w from. While the creatures in blue are good, the synergy of all of greens cards, and a few of whites just works out |
Green is definitely viable in this pool, and I woudn't say anyone that went with g/w made a poor choice. For me personally though, I noticed 1) there almost certainly needed to be a black splash, and I don't like relying on splashing when I'm playing aggro 2) the lack of enough really strong two drops made me nervous (paragon is amazing, but you only have four two drops, one of which is GG in a three color deck, and another which is 1/3) and 3) my personal preference is that if I can take the game long with superior card quality on my side, I'll build my deck that way, and looking at the pool, I'd rather have the evasion guys on my side on turn 15.
| ant900 wrote: | | i didn't run the sniper because of the lack of support, i have yet to try it in a non dedicated merfolk deck, is it good still? |
It's "okay." In an aggro deck like the g/w one posted, I wouldn't run it maindeck, as you really want better things to do than a grey ogre that's going to make you leave mana open. It's definitely a viable sideboard option vs. blue since you don't have the faerie-crushing Jagged Scar Archers or Lys-Alana Bowmaster.
Also, someone was considering 16 or 17 lands, and I'd have to say 17 no question for this deck. You can't survive with so few two drops, and playing aggro, if you miss your third land drop with this deck, you're probably not coming back. |
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Trotsky1
Joined: 12 Apr 2005 Posts: 895
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Posted: Tue Mar 11, 2008 8:55 am Post subject: |
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| You seem to have missed of what non basic lands you got (assuming you got some) they could make a minor difference to the overall deck build gwb is clearly the most powerfull deckbuild and sealed thats generally what counts the most. |
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ant900
Joined: 11 Oct 2004 Posts: 2484 Location: somewhere
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Posted: Tue Mar 11, 2008 10:22 am Post subject: |
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| Trotsky1 wrote: | | You seem to have missed of what non basic lands you got (assuming you got some) they could make a minor difference to the overall deck build gwb is clearly the most powerful deck build and sealed thats generally what counts the most. |
guessing by the fact that he didn't post any he didn't get any |
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Vesuvian
Joined: 18 Dec 2005 Posts: 54
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Posted: Tue Mar 11, 2008 11:42 am Post subject: |
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| Quote: | | i didn't run the sniper because of the lack of support, i have yet to try it in a non dedicated merfolk deck, is it good still? |
It's not bad. Fairly decent actually. There are 3 "Merfolk" in the deck, and even without any more merfolk it messes up combat math for the opponent. You don't have to let it sit back, at worst it's a grey ogre, which isn't that bad when you need to be dropping creatures and swinging.
The key thing though is my build simply plays the best cards. If you cut the sniper what other card are you going to replace it with? Shields of Velis Vel? That card is awful, especially in an agro deck. Burrenton Shield Bearers is an overcosted Hill Giant. The only possible replacement is Forfend, which would let you swing with a swarm into large blockers once.
So to sum up, the merfolk is still decent on its own, and in this case there's no better replacement.
| Quote: | | Also, someone was considering 16 or 17 lands, and I'd have to say 17 no question for this deck. You can't survive with so few two drops, and playing aggro, if you miss your third land drop with this deck, you're probably not coming back. |
I think 16 lands is very viable for this deck, especially since it is playing Fertile Ground and the curve tops out at 3. The only reasons I decided against it was because the card quality dries up anyways, so might as well have another land instead of a bad card, and because of the 3rd colour splash, so the extra land helps prevent colour screw. |
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rhaze
Joined: 02 Nov 2005 Posts: 62
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Posted: Tue Mar 11, 2008 2:24 pm Post subject: |
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thanks for the solid input and decklist to Avata, ant900 and Vesuvian. just before i reveal what i actually built and how i went, i would also like to throw in another idea ; someone (not here) suggested UG. reason being the curve for UG looks very good and sometimes ud still win on the back of curving out every game. to be honest, i was rather sceptical about this view but considering that the player who gave me that advice has a long list of positive reputation and accomplishments on his CV, i thought about it alot as well. what do you guys think?
fact is that there are two builds with different purposes; the more aggro straightforward GW (or GWb) and the more tempo-oriented, controllish UW build. i think everybody agrees on the fact that we've got two (not including the UG build) viable builds here? the question is how would u decide which to play? it took me a heck of a long time to actually build my main 40 cards with this pool. what are the factors you would consider, if any?
and Trotsky1, nope i did not forget to list any non-basic lands. it just so happens there werent any in my pool. |
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Avata
Joined: 03 Dec 2006 Posts: 372
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Posted: Tue Mar 11, 2008 2:55 pm Post subject: |
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Some factors:
1. Personal preference. Are you more comfortable in aggro, or in control? Are you more likely to make mistakes in a long game, or get frustrated when an aggro plan doesn't work?
2. As a control build, does this deck have the card quality to win the long game against other decks, and the curve to surive the short game? (I answered "Yes" to the w/u/b build, since you have strong early drops and late game bombs.)
3. As an aggro build, do you have enough redundancy (example, 2/x cards for 2 mana) and early drops to ensure a strong start in every game, and the reach (in the form of trample, giant growth effects, removal, or burn) to squeeze in the last few points if the board stalls?
(The green/white/black aggro deck certainly has the reach, but it just lacks the early drops. Pack's Disdain isn't going to see play on turn 2, fertile ground doesn't put pressure on the opponent (and, after turn 3, will become far less useful since the curve tops out so low) and Militia's Pride is a very slow start unless you were lucky enough to get one of your two one drops and have your opponent not commit anything to the board early.)
So, that's three good general questions to consider, and why I answered the way I did in this case. I'm guessing that anyone going with the g/w/b version is going to get to turn 8 a lot of games with the ground stalled out, the opponent at 14, and looking at only Ajani, Swell of Courage, and Imperious Perfect as outs to break a stall. You also have Hillcomber Giant against red, but even in a best case scenario, four outs in the deck that will have to go unanswered for a significant amount of time is not where I want to be sitting in the late game. |
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Femt
Joined: 26 Jul 2007 Posts: 16
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Posted: Wed Mar 12, 2008 12:26 am Post subject: |
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Your green is great, so I would obvious choose it. Now for second color you could either use B and splash W, or you could use U and splash W.Your W is also some strong stuff, you got ajani, militia pride, crib swap,gold harrier, harpoon if playing U and 2 changeling.
I know it would be hard to decide which color to use, but I really think anything could fit here. Your pool is somewhat great and you have many different ways to explore it, so anything you pick using G would turn into a potentially good deck!
The color to eliminate is R obvious  |
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rhaze
Joined: 02 Nov 2005 Posts: 62
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Posted: Sat Mar 15, 2008 6:37 pm Post subject: |
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rights. sorry for the late feedback on this one. uni got the better of me for the last few weeks or so. but yeah in any case thanks again guys for the input.
and Avata thanks for the rough guidelines. i kinda think i can play either aggro or control because i started off with constructed and i played all kind of decks (aggro control combo) and i find that i have no particular favourite. so its slightly harder as i wouldnt lean naturally onto any color (or its good if u look at it in another way).
but yeah in any case. so uve seen the pool. it was pretty difficult to build as u couldve seen. i took like the better part of 20 mins to build my main 40. in the end, i went with GWb build. at first i went 3-0 after 3 rounds and lost my next two ones before dropping. in hindsight, i think i shouldve played cause of the fact that someone who went with a 5-2 record made top8 (and my tiebreakers shouldve been alright cause i won my first 3). in any case, i won my first 3 in a landslide with very fast aggro (in 6 games, i finished all of them on 20 life barring one - the person won the clash on a lash out). with the right draws, its pretty hard to beat. i dont think i need to list my build here but yeah i was splashing for eyeblights and pack's disdain (with two ways to generate tokens, why not).
but i lost my next one to an almost similar deck and it went down to the races. lost that one 2-1. personally i was thinking i shouldve sideboarded into UG or WU during the second game because of the fact that it curves out much better than the GW build and i could therefore get more man online faster also id have evasion in my attempt to race him. but no i didnt do that and subsequently lost the 2nd and 3rd game.
and the next one i got paired against a RWb deck with loads and loads and friggin loads of removal filled to the brim. it was endless - profane , lash out, tarfire, nameless, violet pall and shard volley. lost my first match against that one, i was thinking i really should side into UW build here due to the fact that i would have more evasion and id hve the hard to remove fencer clique. i didnt as i thought i couldve raced him on the go and i stuck it thru and won the 2nd one. the 3rd one i lost with him getting the upperhand playing all his removals smoothly.
so i kinda think i shouldve changed builts according to the matchups being played. though ive never done that before, i am aware of ppl doing it just to increase their chances of winning. not to mention it would put ppl offguard (hey i didnt see u play that island before... uhhhh.... wheres ur forest? land screwed huh? thats plenty of islands ur playing for a splash).
thanks again guys for the massive feedback people. its taught me a thing or two and i really would come up with another sealed pool soon.
owh and i still personally think the GW build is better. how cool is winning 5 games on 20 life?  |
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