Magic-League.com Forum Index Magic-League.com
Forums of Magic-League: Free Online Magic: the Gathering Play with Apprentice and Magic Workstation; casual or tournament play.
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Help required for superabundance extension u/g deck



 
Reply to topic    Magic-League.com Forum Index -> Casual or Other Decks
Author Message
roots_up



Joined: 05 Sep 2008
Posts: 3

PostPosted: Fri Sep 05, 2008 4:30 pm    Post subject: Help required for superabundance extension u/g deck Reply with quote

Hi all,

As you may gather from my large post count im pretty new to the game as well as this forum. i began a few weeks back buying the superabundance eventide card theme deck, and since have bought some more cards trying to develop a good deck. i was wondering if someone can give me some pointers where im going wrong. Before i begin where i think im going wrong i better list my deck. Its basically superabundance with a few changes.

68 cards

12 Forest
12 Island
24 lands


2 Juvenile Gloomwidow
1 Hungry Spriggan
2 Groundling Pouncer
1 Merrow Levitator
1 Witherscale Wurm
1 Isleback Spawn
2 Elvish Warrior
3 Selkie Hedge-Mage
3 Shorecrasher Mimic
1 Slippery Bogle
2 Sturdy Hatchling
2 Wickerbough Elder
3 Wi****l Selkie
24 creatures

1 Mindspring
1 Raking Canopy
2 Dream Fracture
2 Fable of Wolf and Owl
4 Favor of the Overbeing
2 Invert the Skies
1 Monstrify
3 Snakeform
1 Banishing Knack
1 Gloomwidows Feast
2 Viridescent Wisps
20 other spells



My main gripe with this is, ive began going further toward green, and so i should be putting in more forests. But ive also got maybe too much anti-flying things, but having lost twice recently to flying monsters, i felt it appropriate, or is this an over reaction?

The wicker destroys an arti or enchant when removing a counter, so i tried to avoid adding extra defence for that. But from when i look at this, my issue is its too defensive, ive got defences for most things, but no big creatures (aside from isleback spawn and withserscale wurm). Recently i had a game where my opponent healed to 50+ hp, i won in the end by outnumbering him with some help from fable of owl and wolf, but i believe the merfolk he used (to stop me attacking and defend etc..) left me little choice. So, when playing with green/blue i tended to try to lean more toward green in the idea of building up strong defence (i.e possibly moving toward treefolk) or perhaps going for outnumbering via elves. Ive looked recently al over the net for strats and guides, and the outnumbering elves thing looks good, but a little basic, and as one of my good friends continually uses blowfly infestation the effects can be devastating. I also think, is it wise to stay blue/green at this stage, as from what ive researched this is the first real blue/green deck (superabundance) and so there isnt as much combos out there as id like, meaning i can only get so strong, before having to choose a colour.

Some options did pass my mind,

Devoted druid + Quillspike
Glen endra mage + Sage of fables
Llanowar elves + Llanowar augur.

But as you can imagine, getting into magic at this time, has been pretty overwhelming, the choices are infinite. Ideally, i dont just want to spam my enemy with trash creatures, but i dont want to play all defensive. I dont want to just go all out big creatures either.

Any help would be more than appreciated with this deck. I should mention, currently im only playing in rl, so i cant really afford to get a lot of birds of paradise etc.. in my deck, and if i did i guess i wouldnt learn the benefit of building up. I will list my other cards i recently bought, and as you might imagine, they all seem a bit random. Still, i am beginning and will keep persisting.

P.s thanks for reasing all this and sorry for waffling!

Extra cards recently obtained : -

2 Gleeful sabotage
2 Banishing knack
2 dream fracture
inundate
glamerdye
flourishing defences
2 cerulean wisps
2 virudescent wisps
Crabapple cohort
2 elvish pioneer
Marshdrinker Giant
2 Duskdale wurm
2 Trapjaw Kelpie

I am willing to invest in some more. But until i can figure out my direction, its difficult. So far building up has been bits n pieces with little strategy guided by cards ive seen in other ppls decks. I do look up strategys but the choice is so overwhelming it hurts.

Thanks again and i do appreciate. P.s if anyone knows how to make it so you can just click the cards i listed above, id be most grateful if you can let me know so i can edit. thanks!
Roots up is offline

P.s sorry if im splashing this around, im just unsure which site is most active.
Back to top
CHRONICBL



Joined: 31 Aug 2004
Posts: 50

PostPosted: Fri Sep 05, 2008 4:34 pm    Post subject: Reply with quote

You should start by cutting your deck to 60 cards. It is the minimum number of cards you can have in a deck and it makes it so you have a higher percentage of drawing your most important spells.
Back to top
roots_up



Joined: 05 Sep 2008
Posts: 3

PostPosted: Fri Sep 05, 2008 4:39 pm    Post subject: Reply with quote

CHRONICBL wrote:
You should start by cutting your deck to 60 cards. It is the minimum number of cards you can have in a deck and it makes it so you have a higher percentage of drawing your most important spells.


Thanks for the quick reply. Part of the issue is, im unsure where to cut. i think really i focus too much on flying creatures, when in reality im playing often black/red, white/green, and white/red. They usually dont use flying when ive played them, but as ive beaten them few times with invert the skies (making my monsters fly and preventing theirs) im pretty sure theyll be using more flying creatures. Hence ive thrown in the gloomwidows, but.. mm its so difficult as i never know, is counter a good card? is it worth focusing on flying so much? or is it jsut better to go hell for leather and go out attacking and ignore ur enemy?
Back to top
cdubs



Joined: 11 Sep 2004
Posts: 32

PostPosted: Fri Sep 05, 2008 8:02 pm    Post subject: Reply with quote

Make a sideboard of 15 cards if you can. Take out all the antiflying stuff like Raking Canopy etc. and side that in game two if you are matched up against a flying deck (fae/bitterblossom/etc.)There are better options out there if you can get your hands on them. Cloudthresher/Mulldrifter/
You might also be able to combo with devoted druid quillspike and glen elendra. Then you can counter all noncreature for UG and also be able to win with druid spike combo. Just a few suggestions because I'm building and testing a U/g/w RevLark deck that runs this combo and it seems pretty solid. Its kinda unfair when your oppenent cant get through your defenses and cannot cas non creature spells.
(Taking counters off kitchen finks or any other persist guy).
Quillspike is a pimp.
Back to top
Tird_Ape



Joined: 09 Dec 2006
Posts: 111

PostPosted: Sat Sep 06, 2008 6:58 am    Post subject: Reply with quote

Wi****l Selkie Lol it stared the STFU
Back to top
roots_up



Joined: 05 Sep 2008
Posts: 3

PostPosted: Sat Sep 06, 2008 6:25 pm    Post subject: Reply with quote

cdubs wrote:
Make a sideboard of 15 cards if you can. Take out all the antiflying stuff like Raking Canopy etc. and side that in game two if you are matched up against a flying deck (fae/bitterblossom/etc.)There are better options out there if you can get your hands on them. Cloudthresher/Mulldrifter/
You might also be able to combo with devoted druid quillspike and glen elendra. Then you can counter all noncreature for UG and also be able to win with druid spike combo. Just a few suggestions because I'm building and testing a U/g/w RevLark deck that runs this combo and it seems pretty solid. Its kinda unfair when your oppenent cant get through your defenses and cannot cas non creature spells.
(Taking counters off kitchen finks or any other persist guy).
Quillspike is a pimp.


Thanks for the tips. I had a feeling i was overdefending too much. i got some other advice suggesting i go with a 6x4 creature base to begin, to get used to. im gonna try that out. I also looked up cloudthreasher, and its not too expensive, jusdt 1.50 per card i figure i can get a couple to begin with, as i think 4 of them would be too hard to get out. As for mulldrifter, im confused with this, as i dont think its so good, the main use to me, seems to be in drawing a couple cards, but its heavily expensive for a 2/2 flying creature, or am i missing something again?

i realise the glen/quill/devoted combo may be a lil unfair, so i discussed it with the ppl i play with today they said go for it, as it can be countered, and the chances of succesuflly pulling it off are kinda slim, tho possible. so i will go for those 3 in particular, and also additional kitchen finks, or perhaps wistful selkies to enable more chance of getting the cards out early. still unsure what to go for in terms of spells, i suppose if my main objective is the quill/devoted strategy then monstrify is worthless and wisps are probably more beneficial, but i think there must be some more that i havent seen, in particular i read somewhere of a combo for many elves, and this may be useful as cannon fodder.

I admit i do need to focus more on synergy and decide right away if im going for that big hit, the invert of the skies seems a good bet too, or something to add trample to the quill. Are kitchen finks the best alternative to healing spells? or is it recommended to go for both?

Many thanks again!
Back to top
Display posts from previous:   
Reply to topic    Magic-League.com Forum Index -> Casual or Other Decks All times are GMT - 7 Hours
Page 1 of 1

 


Powered by phpBB © 2001, 2005 phpBB Group
Magic: the Gathering Cards

All content on this page may not be reproduced without consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.


About Us | Contact Us | Privacy Policy