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shadow483
Joined: 21 Jun 2007 Posts: 55
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Posted: Sat Aug 16, 2008 10:20 am Post subject: U/R Tron |
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// Lands
1 [TSP] Academy Ruins
4 [9E] Urza's Mine
4 [9E] Urza's Power Plant
4 [9E] Urza's Tower
4 [GP] Steam Vents
3 [FUT] Tolaria West
1 [UG] Island
1 [MR] Mountain (2)
1 [DIS] Ghost Quarter
1 [OD] Petrified Field/trash for treasure (after rotation)
// Creatures
1 [DS] Sundering Titan
1 [MR] Triskelion
// Spells
4 [GP] Izzet Signet
4 [FD] Condescend
4 [RAV] Remand
2 [MR] Chrome Mox
3 [MR] Thirst for Knowledge
1 [DIS] Demonfire
3 [9E] Wildfire
1 [MR] Mindslaver
2 [GP] Repeal
2 [CHK] Sensei's Divining Top
2 [REW] Pyroclasm
3 [CHK] Gifts Ungiven
1 [10E] Crucible of Worlds
1 [FD] Engineered Explosives
1 [TSP] Spell Burst
// Sideboard
SB: 2 [REW] Pyroclasm
SB: 3 [FUT] Take Possession
SB: 3 [LRW] Lash Out
SB: 2 [BOK] Threads of Disloyalty
SB: 2 [MR] Chalice of the Void
SB: 3 [10E] Hurkyl's Recall/Sulfur elemental depending on how powerful affinity is
Basicly its your standard tron list, but with wildfire and pyroclasm main. The wildfire takes advantage of the fact that people use a lot of fetch lands and as such run fewer lands that tap for mana. Critique is helpful. |
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gypsy
Joined: 15 Jun 2007 Posts: 904
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Posted: Sat Aug 16, 2008 2:12 pm Post subject: |
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| wildifre isnt that good in your deck because you have so few threats to punish people after you wildfire so they have time to rebuild. i dont think gifts is needed, just play like old ur tron with keigas and stuff |
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cheesypirate
Joined: 09 Aug 2006 Posts: 93
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Posted: Sat Aug 16, 2008 3:06 pm Post subject: |
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| gypsy wrote: | | wildifre isnt that good in your deck because you have so few threats to punish people after you wildfire so they have time to rebuild. i dont think gifts is needed, just play like old ur tron with keigas and stuff |
what do you mean, by gifts isn't needed? gifts is a source of card advantage and it sets up the mindslaver lock. it's a 4-of in every tron deck because of that |
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ZW
Joined: 25 Apr 2008 Posts: 174
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Posted: Sat Aug 16, 2008 7:02 pm Post subject: |
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Didn't notice, but still, the lock is so slow and easily disrupted.
Last edited by ZW on Sat Aug 16, 2008 7:09 pm; edited 1 time in total |
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gypsy
Joined: 15 Jun 2007 Posts: 904
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Posted: Sat Aug 16, 2008 7:07 pm Post subject: |
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| thats why theres trash for treasure retard. but gifts is slow im not sure if its gonna be played in the new ext format after rot but you never know. |
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cheesypirate
Joined: 09 Aug 2006 Posts: 93
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Posted: Sat Aug 16, 2008 7:26 pm Post subject: |
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here's my U/r tron list
4 urza's tower
4 urza's power-plant
4 urza's mine
4 tolaria west
4 steam vents
2 island
1 academy ruins
1 sundering titan
1 platinum angel
2 triskelion
4 gifts ungiven
4 izzet signet
3 chrome mox
4 remand
4 repeal
1 pyroclasm
2 mindslaver
1 crucible of worlds
1 trash for treasure
4 thirst for knowledge
4 condescend |
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Eldar
Joined: 27 Nov 2006 Posts: 356 Location: Rochester
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Posted: Sun Aug 17, 2008 12:30 am Post subject: |
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| U/G tron is just better anyway. At least 50% of the new extended metagame is going to be life from the loam decks along with like RDW, domain zoo possibly, and affinity. But if you really want to run red I also suggest trash for treasure. |
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ZW
Joined: 25 Apr 2008 Posts: 174
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Posted: Sun Aug 17, 2008 6:45 am Post subject: |
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| 50% Loam....sigh...more like 5%. Only 2 decks in the format run loam. We don't even know the combo decks yet. Maybe there is a great heartbeat version that loam can't compete with, and its not like loam was even that great last season. |
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gypsy
Joined: 15 Jun 2007 Posts: 904
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Posted: Sun Aug 17, 2008 8:36 am Post subject: |
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| loam loses so much i dont see how its even good anymore |
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shadow483
Joined: 21 Jun 2007 Posts: 55
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Posted: Sat Aug 23, 2008 7:56 pm Post subject: |
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I've updated my list.
// Lands
1 [TSP] Academy Ruins
4 [9E] Urza's Mine
4 [9E] Urza's Power Plant
4 [9E] Urza's Tower
4 [GP] Steam Vents
3 [FUT] Tolaria West
1 [UG] Island
1 [MR] Mountain (2)
1 [DIS] Ghost Quarter
// Creatures
1 [DS] Sundering Titan
1 [MR] Triskelion
// Spells
4 [GP] Izzet Signet
4 [FD] Condescend
4 [RAV] Remand
2 [MR] Chrome Mox
4 [MR] Thirst for Knowledge
2 [CHK] Sensei's Divining Top
2 [REW] Pyroclasm
3 [CHK] Gifts Ungiven
1 [10E] Crucible of Worlds
1 [FD] Engineered Explosives
1 [TSP] Spell Burst
2 [MR] Trash for Treasure
1 [MR] Mindslaver
3 [ON] Starstorm
1 [DS] Fireball
// Sideboard
SB: 2 [REW] Pyroclasm
SB: 3 [FUT] Take Possession
SB: 2 [LRW] Lash Out
SB: 2 [BOK] Threads of Disloyalty
SB: 2 [MR] Chalice of the Void
SB: 1 [10E] Platinum Angel
SB: 3 [10E] Hurkyl's Recall
Fireball replaces demonfire as I can wipe the board if necessary and starstorm replaces wildfire as I needed the damage more than the land destruction. |
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shadow483
Joined: 21 Jun 2007 Posts: 55
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Posted: Wed Sep 10, 2008 5:49 pm Post subject: |
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With top banned I've altered my list.
// Lands
1 [TSP] Academy Ruins
4 [9E] Urza's Mine
4 [9E] Urza's Power Plant
4 [9E] Urza's Tower
4 [GP] Steam Vents
3 [FUT] Tolaria West
1 [UG] Island
1 [MR] Mountain (2)
1 [DIS] Ghost Quarter
// Creatures
1 [DS] Sundering Titan
1 [MR] Triskelion
1 [10E] Platinum Angel
// Spells
4 [GP] Izzet Signet
4 [FD] Condescend
4 [RAV] Remand
2 [MR] Chrome Mox
4 [MR] Thirst for Knowledge
2 [REW] Pyroclasm
3 [CHK] Gifts Ungiven
1 [10E] Crucible of Worlds
1 [FD] Engineered Explosives
1 [TSP] Spell Burst
3 [MR] Trash for Treasure
1 [MR] Mindslaver
3 [ON] Starstorm
1 [DS] Fireball
// Sideboard
SB: 2 [REW] Pyroclasm
SB: 3 [FUT] Take Possession
SB: 3 [LRW] Lash Out
SB: 2 [BOK] Threads of Disloyalty
SB: 2 [MR] Chalice of the Void
SB: 3 [10E] Hurkyl's Recall
I've added a third trash for treasure and the angel main. I've also added a third lash out in the sideboard. Starstorm replaced wildfire as it did the same thing, but could kill a doran. |
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