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Lorwyn Block Constructed tournament Deck lists
These Lorwyn Block Constructed Magic: the Gathering Deck lists of the Sunday, July 27 LRW Block Constructed MWS Trial were updated by CMA-Flippi.
Go back to our Magic: the Gathering Decks Index See all Magic: the Gathering Decks from this tournament Comments:
by
sgtpepper87 on 2008-07-27 15:03 EST my matchups in this trial:
by magic_man11 on 2008-07-27 15:13 EST 7 grave games decks and not 1 made top 4? awkward? by Markwerf on 2008-07-27 15:30 EST my matchups:
by onecleanceli on 2008-07-27 15:40 EST glad to see that the eruption of kelpie.dec was exactly what i expected... EVERYONE wants to play it and its not amazing and they dont know how to either by Shogun on 2008-07-27 15:50 EST I think the best build for the kelpie deck has not been found yet. It is powerful. And hard to play.
by PV on 2008-07-27 16:00 EST I dont see how discarding 2 lands in the first 2 turns can be good in a deck that needs 5 lands in play to start operating :/
by compaq on 2008-07-27 16:01 EST of course you win again me draw 4 colossus
by magic_man11 on 2008-07-27 16:14 EST my matchups:
by JohnRambo on 2008-07-27 17:08 EST round 4- 2-0 Luck... by magic_man11 on 2008-07-27 17:22 EST unlikely! i havent ever had a problem with fae yet!! by MitchMachine on 2008-07-27 18:58 EST i played gravegames and tested really well, but never expected to play doran (sgtpepper87) and 2 times i fully had the board but just being p0wned by a colossus too bad by magic_man11 on 2008-07-27 19:04 EST lol this is why I like kithkin no problem with cc or dusk lol! by Kurse on 2008-07-27 19:23 EST Is that RDW any good? It looks really awkward...
by Markwerf on 2008-07-27 20:49 EST The RDW is really good yes, it really beats the more controllish strategies like fae and 5c pretty hard. The black is for the sideboard because red alone has big problems dealing with some stuff mostly kithkin. Shriekmaw kills off any annoying forge tenders and is great against much other stuff, festercreep is to help deal with token cards which are a problem like spectral procession and so does hurly burly. Trip noose is really great against any GW, BW, GWb fat stuff kind of decks. Taps down doran, finks, colossus, oversoul etc which are far more hard to deal with otherwise, its also quite good against elementals tapping lark and killing mannequined stuff. Finally the black allows beckon apparition which is great against mannequin, finks, lark etc.
by Kurse on 2008-07-27 22:51 EST To be honest, I don't believe you when you say it beats Fae. Any person that says their deck beats Fae hasn't tested that matchup enough. Perhaps, it "can" beat Fae. But, doesn't actually post like a 70-30 or even a 60-40 matchup? I just don't see it. Markwerf, have you actually shuffled this deck up in paper Magic and tested the Fae matchup and posted good results? If so, then I might just copy that exact list and bring it to my PTQ this weekend. I've been craving for a good RDW list. But, some of this seems.... questionable. by Juanito_ on 2008-07-28 00:07 EST the RDW build seems to be tailor made. it's good for the one who made it. it doesn't make sense to other players...like me. HELL! if it works, it works!
by Bartok on 2008-07-28 00:14 EST Nice to see all thoose eventide cards do well. by onecleanceli on 2008-07-28 01:28 EST RDW should pwn fae all day, period by Kurse on 2008-07-28 02:20 EST onecleanceli - That is what I thought as well. Then I actually played the matchup. It's about 60-40 in their favor, if not worse. I must be playing the matchup wrong because it feels like the only way I can win is if my Fae opponent doesn't draw any Cryptic Commands or Mistbind Cliques.
by Shagrath on 2008-07-28 06:46 EST "BW Doran" lol by Markwerf on 2008-07-28 11:38 EST Kurse - Cryptic command and mistbind are really not that special against this deck, if you play it well they are usually forced to play cryptic for bounce draw or even tap draw which is no card advantage for them. Mistbind is answered by flame javelin, puncture blast or pumping your figure to 4/4 and then just trade, not to mention they can only play it when they have bitterblossom because otherwise you are sure to burn away the champion targets.
by dellmarcus on 2008-07-28 13:27 EST Markwerf, I have a different take on RDW than you, but I am very very intruiged by your black splash for the sideboard. Back in the Onslaught block days, I played goblins, and since then, I have wished that I had the guts to splash black in that deck to deal with silver knights. If you wanted to have a discussion about this deck, dellmarcus@hotmail.com.
by Markwerf on 2008-07-28 14:24 EST flame jab is in testing as its good early on against many decks to remove a 1/1 which many decks play (elementals, fae, kith, mirror, merfolk) and later on its just good with spare lands to kill. I agree that it could go out but i like it being cheap. It actually is great against fae, kill a bb token on your own turn and have mana left to kill the scion he might cast.
by dellmarcus on 2008-07-28 14:44 EST Oof, I was ready to debate until I heard you say that nobody plays forge-tender main. Every kithkin deck worth anything now runs FT main. And you auto-side out the maniacs against well...almost every deck but elementals and 5c, which this deck blows out anyway. Merfolk is the only deck I would keep the maniacs in against post side. As for flame jab...I just think its far too limited in it's range, I see your point about burning BB tokens, as that is just as good as going to the face, but against ele's, you are only hitting smokebraiders, kithkin you are only hitting tokens or harriers(which they won't be playing g2), even in the mirror it really doesn't kill anything important. As far as intimidator, I can't tell you how good he has been, you can only see it when your opponent is at 10, just played their collossus, and you have intimidator, lasher and ram gang, you throw flame jav to the face, make the colossus unable to block and swing ftw. The little guy just does SO much, and adds so much play to your deck that he can't be disregarded that easily. by Markwerf on 2008-07-28 15:04 EST ok some play forge tender main but not many do, UW wizards/merfolk is a bit out of favor now there's UGB merfolk and even UW didnt play it main really. Kithkin has 8 1 drops in stalwart and figure (which is v good against firespout too) and thus plays forge tender side. The rest of the decks really play it in side or not at all so i agree there is some forge tender main but not much overall. Maniacs actually are not sided out against anything but kithkin. Its really fantastic against fae for example and i can not understand you would NOT play it against that. Even on the draw it gets in 1 free hit against blossom and then you just burn away the first token for another.
by dellmarcus on 2008-07-28 15:30 EST I see your point, I will give it a shot with the maniac, but you have to give it a shot with intimidator before you write him off as well, laf. I do understand the concept of the deck, burning blockers and swinging, but I find it hard to say that the intimidator is redundant, as instead of having to burn out blockers, you can throw burn to the head and still attack unblocked. Also, in the face of something like a finks that you don't *want* to die and come back, you can basically take away all the aspects of a persist creature like him. Again, I will test with the maniac, but I don't think intimidators should be automatically discounted. by NanoWar on 2008-07-28 18:56 EST I'd do 2 Tattermunge Maniac + 2 Intimidator Initiate ;) by ART on 2008-07-28 19:14 EST you guys talk so much by aldaryn on 2008-07-28 19:34 EST You say that like it's a bad thing. This forum area is for constructive discussion like this. Props to both, it was interesting to read even though I will never play RDW, i'd like to understand decks i might face. by Kurse on 2008-07-28 21:04 EST I played Initiate in my build and he is very good versus green decks but he is absolutely awful versus decks like Merfolk and Fae. I agree with Markwerf on that. It isn't what the deck needs. There are no big mid-range decks that people are packing. You need to beat a massive amount of 1/1 tokens in this format (Kithkin/Fae).
by floodstorm64 on 2008-07-28 21:49 EST It was my instinct to play 4X intimidator and 4X tattermunge maniac for a more 'sligh' build than rdw build.
by floodstorm64 on 2008-07-28 22:01 EST Also, the guy that gives your guys first strike seems good. by Markwerf on 2008-07-28 22:27 EST Kurse - faerie macabre and apparition are close calls, the fact that macabre hits one card more doesnt really matter but he is free, apparition gives a flyer though but cant be casted for a 2/2 flyer. Overall its really a close call and i think the B mana cost is not that bad (you wont use it before makeshift comes online anyway) and the 1/1 gives it the edge, perhaps its just my subconscious desire to use EVE cards speaking though.
by Kurse on 2008-07-28 23:04 EST Dominus doesn't work. It says "target permanent". So, it can't target Forge-Tender.
by Markwerf on 2008-07-28 23:25 EST doran (can depend on list): -2 vexing +2 trip noose
by floodstorm64 on 2008-07-29 01:01 EST unfortunately dominus seems to be out of the question, mainly because Demigod of Revenge is miles better - be it 2X, 3X, or 4X.
by RaiSalcedo on 2008-07-29 09:32 EST watever markwerf!!! just play and win!!!... just to show how much you've talked about...
by Shagrath on 2008-07-29 13:53 EST All hail "Bw Doran" |
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