The metagame of Standard(T2) and Jace, the Mind Sculptor

Written by derflippi on April 23, 2011

Players always want to figure out how to win. They want to maximize their chances of winning. One important choice along the way to improving those chances is what deck you chose. However, you cannot choose a deck in a vacuum. The optimal deck depends on the metagame. To reiterate: it's a bad idea to bring a knife to a gunfight. I have separated this article into six parts:

1. Why is Standard (T2) so interesting at the moment?
2. Magic-league's Metagame
3. A look at the most-played decks.
4. Other decks
5. Is Jace, the Mind Sculptor too broken?
6. The moral of the story

1. Why is Standard(T2) so interesting at the moment?
There have been many major Standard events recently, such as Pro Tour: Paris, Grand Prix: Barcelona, and Grand Prix: Dallas. However, the season is far from over. National Qualifiers, Nationals and the Pro Tour Qualifiers for Pro Tour: Philadelphia still remain as events. We're only in the middle of the season. There exists enough information to go one step further than just a prognosis of the metagame. On the other hand, too much has happened to draw the picture of the metagame and evaluate the decks easily.

Pro Tour: Paris brought Tezzeret, Agent of Bolas to the surface. Jace, the Mind Sculptor has always defined the format. The question is how the metagame has evolved since then. It is probably best to find an answer about the true strength of Jace, the Mind Sculptor in the current metagame.

Day 2 of Grand Prix: Barcelona was dominated by Caw-Blade, though Valakut, Red-Blue-Green and Mono Red were also played.  Boros, Vampires, Emeria, Naya, GW Quest and UB Control were not played too much. However, UB Control still made two Top 8 appearances.
Grand Prix: Dallas had 32 Jace, the Mind Sculptor in the Top 8, which was composed of four RUG and four UW Caw-Blade. UB Control could not repeat its success from Spain.

My aim is to find out the best deck of a metagame. In a single tournament, the best deck is often one of the top ranked decks of the tournament. The best deck of a whole metagame would be the one deck with the best scores on average. I believe a deck that wins one 100 man tournament and places 0-3 drop ten times in the same tournament is worse than a deck that places 5th,6th,7th,8th,9th, etc. Why? Variance made the deck win the tournament. The one winning deck most likely faced easier matchups and had more luck. On the other hand, the other deck shows a consistent record; it's good on average.

2. The metagame of magic-league
With the data of all 150 Standard (T2) decks of the time frame between GP Barcelona and GP Dallas, I am able to find out what the best deck of the current metagame is. First, I pictured the metagame: what decks are played how often. With the metagame in mind, I'll analyze the win percentages of the decks.

Let's see how the metagame looks in detail. Here are the plain numbers of the latest metagame:

Deck Played Meta
UW Caw-go 159 12,55
MonoRed Aggro 128 10,1
UGR Control 117 9,23
Gr Valakut 113 8,92
UB Control 101 7,97
Vampires 81 6,39
Landfall Aggro 56 4,42
UB Infect 55 4,34
Dark Caw-Go 41 3,24
Green Eldrazi 34 2,68
Other 382 30,16

For this article, I consider the top 6 most-played decks as Tier 1 decks. Decks played by less than 1% of the players are not taken into detailed analysis and the other decks are considered Tier2-decks.

The only number I find surprising is the frequency of Mono Red and Vampires. Without Jace the Mind Sculptor and Stoneforge Mystics, they still seem to compete. Mono Red is probably the best budget deck to play because it does not have major results from real life tournaments, yet is the second most played deck. The one deck new to scene is UB Infect. Here's an example list:

UB Infect - DSD-Steve
Main Deck Sideboard
4 Creeping Tar Pit
4 Inkmoth Nexus
4 Darkslick Shores
4 Drowned Catacomb
6 Swamp
4 Island
4 Phyrexian Crusader
2 Skithiryx, the Blight Dragon
4 Preordain
4 Tumble Magnet
4 Inquisition of Kozilek
4 Contagion Clasp
4 Mana Leak
3 Jace Beleren
2 Doom Blade
1 Sword of Feast and Famine
2 Into the Roil
1 Jace Beleren
3 Disfigure
3 Phyrexian Vatmother
3 Flashfreeze
2 Go for the Throat
2 Duress
1 Volition Reins

A different, very worrying number is the number of decks with Jace, the Mind Sculptor in the metagame. I drew the following diagram to demonstrate the percentage of Jace, the mind Sculptor against Goblin Guide, Primeval Titans and Kalastria Highborn:

 50 % Jace, the Mind Sculptor

Whenever a single card causes major uproar in the competitive scene, Wizards of the Coast considers a ban. They banned Survival of the Fittest and they are aware and pondering about Jace, the Mind Sculptor as explained here:  . If Jace, the Mind Sculptor is banned, then 50% of the metagame will have four open deck slots!
Survival of the Fittest, Skulllclamp and Memory Jar not only all share that they were staples as Jace is now, but that they were also resilient cards to any kind of hate. A look deeper into the metagame via the results of all of the matches will hopefully bring some answers as to whether Jace, the Mind Sculptor is really "broken" or not.

To analyze how well a deck performs, I use two basic approaches. First, the most intuitive way to analyze a deck's performance is to check the number of matches it has won against the number of matches it has lost. A deck with a quota of exactly 1 has 50:50 matchups on average. The other idea is to have a look at the conversion rate of the deck from the metagame percentage to the percentage of won matches: MetaGamePercentage/(WonMatchesByDeckA/AllWonMatches). This values won matches in later rounds a bit higher and discourages drops.

Obviously, variance applies, so therefore I don't look at the decks barely being played. Also, comparing a deck that got played by 10% of the metagame with a deck that got played by only 4% is difficult, which is why I split the deck analysis into two parts.

3. A look at the most played decks.
First off, each of the Tier 1 decks, UGR Control, Gr Valakut, Vampires, UW Caw-go, MonoRed Aggro, and UB Control, is better than average. Unlike previously when Jund was around, where UW Control won only 1/3 of its matches, playing one of the Tier 1 decks is never a really bad idea. The best of the already prevailing decks is UGR Control. It was played by around 9% yet won more than 11.5% of all matches. Mono Red and Valakut have similar results, while UW Caw-Go shows no real improvement. It was played by 13% and won 13% of all matches, which is not very exciting.

Deck Played Won Lost Meta WinMeta W/L Conversion AvScore Deck
UGR Control 117 136 85 9,23 11,1 1,6 1,2 1,2-0,7 GUR Control
MonoRed Aggro 128 142 118 10,1 11,59 1,2 1,15 1,1-0,9 MonoRed Aggro
Gr Valakut 113 125 92 8,92 10,2 1,36 1,14 1,1-0,8 Gr Valakut
Vampires 81 85 65 6,39 6,94 1,31 1,09 1-0,8 Vampires
UW Caw-go 159 160 131 12,55 13,06 1,22 1,04 1-0,8 UW Caw-go
UB Control 101 98 94 7,97 8 1,04 1 1-0,9 UB Control

Here's a list of the deck:

RUG - Truth-
Main Deck Sideboard
4 Raging Ravine
3 Copperline Gorge
4 Misty Rainforest
4 Scalding Tarn
5 Island
2 Mountain
3 Forest
2 Halimar Depths
4 Lotus Cobra
4 Inferno Titan
2 Avenger of Zendikar
1 Oracle of Mul Daya
2 Precursor Golem
4 Explore
4 Jace, the Mind Sculptor
4 Preordain
4 Mana Leak
4 Lightning Bolt
3 Tumble Magnet
1 Deprive
2 Pyroclasm
4 Flashfreeze
1 Burst Lightning
3 Obstinate Baloth
1 Precursor Golem

4. Other decks, waiting to be played.
When it comes to the many Tier 2 decks, the percentages are less close to each other. Here I have to specify that the numbers are also not as accurate as for the Tier 1 decks because the sample size is smaller. For a better overview, I cut the table to the most interesting numbers here:

Colors Deck Meta WinMeta W/L Conv AvScore
G Elves 1,5 2,45 1,76 1,63 1,6-0,9 Elves
W Emeria 1,5 2,2 1,8 1,47 1,4-0,8 Emeria
GWB GW Caw 2,53 3,18 1,5 1,26 1,2-0,8 GW Caw
R MonoRed Control 0,95 1,06 1,08 1,12 1,1-1 MonoRed Control
UBR UBR Tezzeret 1,03 1,14 1,27 1,11 1,1-0,8 UBR Tezzeret
UB UB Infect Aggro
4,34 4,24 1,24 0,98 0,9-0,8 UB Infect Aggro
G Green Eldrazi 2,68 2,53 1,19 0,94 0,9-0,8 Green Eldrazi
WR Landfall Aggro 4,42 4,08 0,98 0,92 0,9-0,9 Landfall Aggro
UWR Uwr Caw-Go 1,82 1,63 0,91 0,9 0,9-1 Uwr Caw-Go
UBG UBG Control 1,18 1,06 0,76 0,9 0,9-1,1 UBG Control
R Kuldotha Red 0,87 0,73 0,82 0,85 0,8-1 Kuldotha Red
GWR Naya 1,18 0,98 1,09 0,83 0,8-0,7 Naya
UBW Dark Caw-Go 3,24 2,61 0,82 0,81 0,8-1 Dark Caw-Go
UW UW Control 2,29 1,71 0,84 0,75 0,7-0,9 UW Control
GW GW Ramp 1,03 0,73 0,82 0,72 0,7-0,8 GW Ramp
UWG/UBG Fauna Shaman 1,18 0,82 0,91 0,69 0,7-0,7 Fauna Shaman
UB/UW Architect 1,89 0,98 0,71 0,52 0,5-0,7 Architect

Most decks are not very promising. UBR Tezzeret was said to have a good matchup against CawBlade, which explains the positive conversion rate. Especially Dark Caw-Go, which splashes black for Inquisition of Kozilek and Go for the Throat, has a very low winning quota. I admit it feels like a good deck, but the data prove it's not. Having a good mirrormatch at the cost of a worse matchup against everything else is not worth it.

With conversion rates of 1.63 and 1.47, Elves and Emeria clearly are very good decks. Jund never reached this number in Standard (T2), nor did Faeries in Extended.
Due to the high rates of Elves and Emeria, I'll post an example list for each deck.

Elves - CalebD
Main Deck Sideboard
1 Eldrazi Monument
2 Lead the Stampede
1 Copperhorn Scout
4 Acidic Slime
4 Joraga Treespeaker
4 Arbor Elf
4 Fauna Shaman
4 Llanowar Elves
2 Ezuri, Renegade Leader
4 Elvish Archdruid
3 Sylvan Ranger
4 Vengevine
4 Joraga Warcaller
4 Verdant Catacombs
4 Misty Rainforest
11 Forest
1 Ezuri, Renegade Leader
4 Leyline of Vitality
3 Nissa Revane
3 Nissa's Chosen
1 Molten-Tail Masticore
1 Viridian Corrupter
2 Eldrazi Monument

Emeria - CamilleSalat
Main Deck Sideboard
4 Emeria, the Sky Ruin
4 Marsh Flats
4 Tectonic Edge
1 Terramorphic Expanse
11 Plains
2 Kor Sanctifiers
4 Pilgrim's Eye
4 Squadron Hawk
4 Stoneforge Mystic
4 Sun Titan
3 Wall of Omens
1 Bonehoard
4 Day of Judgment
3 Elspeth Tirel
2 Journey to Nowhere
2 Mortarpod
1 Sword of Body and Mind
1 Sword of Feast and Famine
1 Sylvok Lifestaff
2 Celestial Purge
4 Divine Offering
1 Swamp
4 Memoricide
4 Kor Firewalker

5. Is Jace, the Mind Sculptor too broken?

I previously talked about the ongoing discussion regarding whether Jace, the Mind Sculptor needs to be banned in the Standard (T2). The blue Planeswalker makes it into 50% of all decks. There definitely are answers, however. The most promising Tier 2 decks don't even play blue, and UB Infect also does not play Jace TMS. Having a look at ALL of the decks, I can say Jace, the Mind Sculptor does not make those decks overpowered.

Played Won Lost Meta WinMeta W/L Conv
with Jace Deck 630 592 529 49,72 48,33 1,12 0,97 with Jace Deck
Jace-less Deck 637 633 551 50,28 51,67 1,15 1,03 Jace-less Deck

Summarizing all decks to compare the decks using Jace against the ones that do not use it provides clear data that Jace is not overpowered. It is surely a good card, but this last piece of information makes it obvious that it's far from making decks broken. At the moment, when many players fight Jace TMS at any cost, I believe it's a better idea to play something without Jace. No, not Jaceless Caw-Blade.

6. The moral of the story.
The recent metagame is not easy. The power level of the Tier 1 decks is very close while there's also promising Tier 2 decks. Jace, the Mind Sculptor is not going to get banned because it does not make decks broken. Playing one of the most played decks is not a bad idea; however, I suggest playing Elves or Emeria as they have a higher potential.

Until next time, there will be a next time, become a better player by playing on, the home of tomorrow's mtg-stars.

Back to Magic: the Gathering Articles

by Lynolf on 2011-04-23 15:39 CET

Wizards should hire you!

by Teknolink on 2011-04-23 16:05 CET

90% of magic-league players does not know how to play jace, thus the jace = win percentage is lower than expected.

by nopenopenope on 2011-04-23 16:44 CET

I agree with Linkman, control deck are just harder to play than Monored, vampires or elves. I still think Jace is overpower and should be banned, but it is a very interesting approach you bring.

Great article! Félicitation!

by P_P4E on 2011-04-23 16:46 CET

jace basically led me to quit playing IRL. Can't buy them, no deck without them is competitive (you're kidding yourself if you think it is). It's not like the rest of either of the tier 1 decks are affordable either. If it was "just jace" then I might have a shot, but jace + cobra + 8 fetch lands + yayaya or 2 sword 4 stoneforge etc... It's impossible.

People like to try and live the dream on magic-league. I've dismissed the t2 results for the past 2 months here for IRL purposes.

by derflippi on 2011-04-23 16:52 CET

90% of magic-league players does not know how to play jace, thus the jace = win percentage is lower than expected.

you forget that..

90% of irl players does not know how to play jace, thus the jace = win percentage is correct

by jonwayne on 2011-04-23 17:03 CET

If you want to win a tournament, you will have to beat at least two competent jace pilots. It's not exactly rocket science to use jace correctly anyway. Stop retard clapping over free brainstorms and start winning the game with fateseal and exile some libraries already.

by Kabelis on 2011-04-23 17:18 CET

"Summarizing all decks to compare the decks using Jace against the ones that do not use it provides clear data that Jace is not overpowered"

Jace is the very epitome of overpowered. I guess most TCG players just don't get what word 'balance' even means exactly..

by Mitchmachine on 2011-04-23 17:35 CET

Great article!

by Wyr on 2011-04-23 18:20 CET

CMA-Flippi and Linkman, would you kindly explain how to play Jace?

First of all, I'm not currently playing any Jace deck. Most people on ML play Jace in the following way according to my experience:
Put it down as early as possible, unless the opponent has access to U and has countermana. In that case they assume that the other player also has Jace, and they leave mana open for counter (even if they don't have an actual counterspell in hand). When the opponent taps out, they play Jace. Best case scenario: opponent plays Jace, they respond to counterspell, then play theirs.

When Jace hits the table they will do a brainstorm, unless the opponent has something that must be bounced. They will not bounce an Inferno Titan (unless they are defenseless and below 10 lives), but they will usually bounce a Hawk if that's the only creature the opponent has, and is equipped with a Sword of Feast and Famine (or Strata Scythe in monoW).
Apart from the few extreme cases like the above, almost always the Brainstorm is the way. In case the opponent has manascrew/flood, they might play fateseel to keep that.

Long story short, what would be the so called ideal play?

by Tao on 2011-04-23 18:29 CET

you fateseal with jace when you're the beatdown. you use the bounce and brainstorm when you're not......

by maps on 2011-04-23 20:07 CET

you cant argue that decks like monored or vampires are better than cawblade. you can, however, argue that playing a deck like cawblade requires much more decision making on the part of the player playing it, much of which comes with a great deal of practice with the deck. although its advantageous to be good with monored and vampires, ofc, many of the plays are linear, and many of your wins are totally linear. cawblade (and other "jace" decks) generally require a great deal more foresight, which players here just generally do not have.

don't you think there is a reason jace decks dominate every single standard tournament in real life, where people actually test and prepare, rather than picking up a deck, loading it into workstation and playing without any practice?

by Terri on 2011-04-23 20:12 CET

you have to avoid such scenarios like play jace, get countered and opp plays his jace. theres actually always a way to prevent this. if your hand is already good enough and you are ahead on the board so just fateseal otherwise brainstrom til you die. the ability i most used, after i even played jace, is the bounce ability. it puts the opp almost everytime so far behind. but that experience only comes from UB control so idk how to use jace correctly in other decks. but you can easily figure it out by making thoughts about how your following turns will shape and how your opponents turns will do. there you also have to differentiate whether your opponent is a good player or rather less.

by pg8 on 2011-04-23 20:41 CET

That picture of Kalastria Highborn makes me want to play vamps.

by riledhel on 2011-04-23 22:56 CET

great post, would love to see more articles like this.

by xJudicatorx on 2011-04-23 23:18 CET

As common as Jace is, he is not nearly as prevalent as bitterblossom was when it was in standard. And he is not nearly as gamebreaking as skullclamp. Considering the expense and difficulty of acquiring cardboard copies(which WotC is well aware of I'm sure), I doubt they will ban him. No one will quit because a card that rotates in 6 months isn't banned, but several people will quit if the card they spent 500 dollars on a playset of is banned.

While this is an informative article, I was surprised that it didn't deal more with the metagame of M-L and less with the metagame of cardboard - the 2 are very different. With paper magic, you cannot always obtain the deck you wanted and the travel distance can prevent many of the best decks/players from attending.

by GreenBear on 2011-04-23 23:19 CET

That ven diagram was awsome

by Blancoke on 2011-04-24 00:15 CET

Quote Linkman: 90% of magic-league players does not know how to play jace, thus the jace = win percentage is lower than expected.

Quote Jon project: you fateseal with jace when you're the beatdown. you use the bounce and brainstorm when you're not......

Yeah linkman, you're right :). Jon it's just not as simple as that. Each game is different and there are no exact rules how to use your jace (just because each situation is different).

by Foots on 2011-04-24 00:37 CET

Taking the results of the entire % of the meta that plays Jace is insufficient to conclude its true power level.

1) It's a skill-testing card, especially in the sense of JaceWars, but also with its triple ability. Point is simple: Jace has a higher power level in the hands of a "top player" than in the hands of "magic-league random" (which is a very good thing btw).

2) People above me have said 90% of people don't know how to play Jace. While that may be an exageration, the problem comes that you need to balance around those that do. Magic, and other competitive games should be balanced around the top tier.

So basically
1) Jace has inherit play skill difficulty that only reaches its true potential in the hands of the top tier of players.
2) Magic should be balanced around the top tier of players
Therefore, your argument about the entirety of the metagame is insufficient.

What would be entirely more interesting is comparing Jace's presence in the top 64 (128 etc) of high-tier events, and if you do that I'm positive that your results will be massively different.

by jonwayne on 2011-04-24 00:48 CET

@blancoke obviously................ that's just the best way to put it into words without saying "well ya gotta know what's going on in the game". you can't count on people to assess board states correctly.

by badgerigar on 2011-04-24 02:14 CET

The problem with Jace is that it is so expensive, not that it is as broken as skullclamp. In real life, only 10% of your opponents will play Jace, no matter how good the card is. This means that building your deck to beat it is a bad idea, as you will simply lose to one of the other 90%. As a result, jace decks dominate FNMs and the meta never adjusts to them. this is why banning jace is a possibility

by on 2011-04-24 03:30 CET

Nicely written article. Agree or disagree, it's good to see some numbers and a bit of research included.

Btw, I can't tell if your Goblin Guide is holding a lantern or a glass of beer.

by P_P4E on 2011-04-24 03:31 CET

valakut decks dominate FNM, actually. Jace decks do pretty badly there. Not counting pilot, obviously.

Paying 1000 dollars dealer prices for the only deck worth playing is too much to play competitively. I will buy 200 dollars worth of cards and play a tier 2 deck (which sounds much much better than it is, this tier 2 is more like a normal tier 4) and only play FNM if that. If wizards was wondering, it's ruining magic. Although when I did own jaces and played them, I liked it. Skill intensive.

by Bushviper on 2011-04-24 07:53 CET

Common Flippi, I got 35th with elves in Dallas and you use CalebD's list. :(

I personally don't think that list is optimal but yes elves is a very good deck. Im glad someone else noticed

by Blancoke on 2011-04-24 09:51 CET

badgerigar, this is really not true. Where I live, starting from all mediocre players everyone has acces to 4 jace.

This is really a good article, but still I see no reason to play a deck without jace. Keep up the good work.

by DonDiggy on 2011-04-24 10:20 CET

Where's the Deal? In current Meta we have three Tier1-Decks (RUG, Caw, Valakut). Two of em use Jaces, one doesnt. And the one not using Jace has the best overall Matchup in current T2. So no, Jace cant be overpowered.

ah yea, UB Infect and Elves rock. After NPH Release, those could be the next Tier1-Decks.

by rupus on 2011-04-24 13:15 CET

I think it's silly to recommend Emeria or Elves over Cawblade, RUG or Valakut. Also, Cawblade is not nearly as skill intensive as everyone seems to make it out to be. Just because you play blue doesn't mean it's any more difficult to pilot then, say Jund of yesteryear. Say all you want about how awesome and diverse standard is right now, but really there's little reason to play anything that's not Cawblade and I only see that getting worse with NPH. I can't stand standard right now (not because of the price, I own Cawblade. I just find it super boring playing mirrors all day every day) but luckily Legacy is nice and diverse right now.

As to banning something, IMO if something needs to be banned is Stoneforge Mystic, not Jace. Jace is clearly way over powered and a "better" card overall but SFM is much more degenerate in the current meta. Just wait for NPH though. I bet shatterskull and the new sword will have people throwing hissy fits about SFM and everyone will forget about Jace.

One last note, sometimes in terms of raw power I like to look at what formats cards are played in. It's interesting to note that SFM is played in T2, 1.x and 1.5 while Jace is played in T2, 1.x, 1.5 and 1. Sword of Feast and famine barely breaks into 1.5. Gideon hardly even makes it out of T2. Green sun's zenith is used in 1.5 the most although it sees a degree of play in every format. Most interesting (to me at least) is that besides Jace and GSZ to a degree, the only other 2 cards to be played extensively in all formats are Spell Pierce and Nature's Claim. They could almost even be called staples in 1.5 and 1. Interesting that a pair of commons are some of the most powerful cards from the current t2 legal sets.

by jonwayne on 2011-04-24 15:13 CET

powerful =\= efficient

by pg8 on 2011-04-24 17:26 CET

Unban Lin Sivvi, Defiant Hero in Masques Block, Wizards!

by maps on 2011-04-24 18:09 CET

cawblade is really skill-intensive, else the best players wouldnt win when the field is full of it.

by JeZeus on 2011-04-24 21:19 CET

Cant help but feel tons of magic players have low self esteem and ego issues. Everyone wants to play the 'best' deck and to claim to be a more 'skilled' player. . hate to break it to you but every deck requires you to be a skilled player if you want to win with consistency. Winning has nothing to do with the best deck, it is about knowing which of the best decks you need to win a tournament with, and to have played it enough to not make simple and avoidable mistakes.

Hate to break it to you, but a deck like cawblade is probably the most linear deck ever created. It easily as straight forward as any aggro deck. Play Stoneforge, grab equipment, equip creature, protect equipped creature, win. In fact Cawblade is just currently the most effective way of abusing stoneforge mystic + equipment. You are not special, it is truly just REALLY good synergy that other decks don't have access too.

Jace is a great card, its not broken and is maybe only a little bit over powered. It is optimal because it fills a card draw slot while giving you more utility, it doesn't win games on its own unless you are already losing the match terribly.

The best decks to win FNM's or to grind your DCI up at tourney's to make top8's will always be aggro decks like RDW, Boros, or Vamps.

by Strid3r on 2011-04-24 21:44 CET

nice article, i agree with most of it although it seems a bit biased,
JtMS does not need ban, because it is very likely that the new set will fix it.

by Teknolink on 2011-04-24 21:55 CET


Lol. Yes, that's like saying Fae(t2) does not need any skill at all since you just need to do Seize, Bitterblossom, Scion, Mistbind, gg.

If the plan doesn't work, it's one of the most skill intensive decks. Valakut is an auto pilot deck.


The cards that need to be banned are Jace AND Primeval Titan. Hawks without Jace are way less powerful, because Jace + hawk = recall every turn.

Primeval titan pushed Valakut past every other deck, while the valakut strategy in itself is not a big problem. The problem starts when you can fetch two of them with titan.

by JeZeus on 2011-04-24 23:20 CET

Ok, I will agree that Valakut is the most linear deck. I just wanted to make a point in saying every deck has a strategy, and you try to implicate it, doesn't mean the deck is 'simple'.

Good players win matches, not good decks.
Good decks are played by Good players.

by rupus on 2011-04-25 01:08 CET

T2 faeries didn't need any skill :/

by derflippi on 2011-04-25 01:28 CET

32 Jace in today's Standard Master. Crap!

by xJudicatorx on 2011-04-25 04:36 CET

32 preordain as well, anyone want to ban that?

by rupus on 2011-04-25 05:06 CET

I feel obliged to point out that 3 people from the master top 8 said that T2 was boring and the rest didn't seem thrilled with it. I think people saying that Cawblade is super awesome and skill intensive and the format is teh roxxorzz are the people who are losing when the format isn't so one sided.

by xJudicatorx on 2011-04-25 05:31 CET

Of course t2 is boring - there is a single deck that is significantly stronger than anything else. UB Control, RUG Control, and various spashes on the primary deck have made appearances, but in all honesty they are tier 2 decks. UW Cawblade is currently the ONLY tier 1 deck. The real fun right now is going to be looking for the deck which beats CawBlade without scooping to everything else.

by [paradox] on 2011-04-25 22:44 CET

That diagram is AWESOME :D

by Halldir on 2011-05-13 01:31 CET

its not only about the jace (mean current meta) but also about the way the wizards made cards in recent sets... for many strategies, there was new and new cards, on the other hand many cards looked kinda well but we missed something that will make them t1 deck, like new Tezz for example...

All content on this page may not be reproduced without written consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.

Contact Us | Privacy Policy
Join Swagbucks!